![]() It also fills a gaping hole in D&D‘s game catalog, which hasn’t had a real action-RPG since the broken Dungeons & Dragons: Daggerdale in 2011. Dark Alliance also fills a space we haven’t seen in years on console and PC - couch co-op action-RPGs with a splitscreen. Tuque sets out to capture the incredible action from Salvatore’s novels, in which Drizzt and the Companions dispatch legions of foes with brutal efficiency and pinpoint precision - while strengthening the bond between longtime friends who trust each other with their lives.ĭark Alliance joins Baldur’s Gate III as triple-A game projects Wizards of the Coast has announced this year. It takes place after the events of R.A Salvatore’s The Crystal Shard (the characters’ debut), and is set in Icewind Dale. A four-player co-op action-RPG for PC and consoles coming in fall 2020, it stars Drizzt, Bruenor Battlehammer, Catti-brie, and Wulfgar - the Companions of the Hall. Called Dark Alliance, it’s a “spiritual successor” to the PlayStation 2-era Baldur’s Gate: Dark Alliance games. The dark elf has gone on to become one of the most beloved Dungeons & Dragons characters, featured in more than 30 novels, but he and the iconic Companions of the Hall have never starred in a video game of their own.Īt the Game Awards in Los Angeles tonight, Tuque Games is announcing its first project since D&D publisher Wizards of the Coast acquired the studio this fall. The adventures of the rogue drow Drizzt Do’Urden started back in 1988. I try to keep the games and the books separate, but I'd be lying if I said that D&D has had no influence on my writing.Missed the GamesBeat Summit excitement? Don't worry! Tune in now to catch all of the live and virtual sessions here. I began writing a couple of years after that, around 1983, but I wasn't published until 1988. This is all while I'm hearing all these great stories about the game I missed! So I took the books and wrote a dungeon myself.- I've been playing ever since. I grew even more frustrated when they told me that they wouldn't be playing for a while because no one had the time to make a dungeon. I remember I couldn't make that first session because of the flu. He had some friends at work who were playing and they invited me in. I was introduced to Dungeons & Dragons through my brother Gary. GameSpy: How did you first get involved with Dungeons & Dragons (the paper and pencil game), and how did you begin your writing career? R.A. Along the way we discovered his writing process, found out about his family and learned why R.A. GameSpy sat down to talk with Salvatore about his work, his writing and his involvement with Forgotten Realms: Demon Stone. In addition to his other work, Salvatore has also written numerous paper-and-pencil RPG supplements and has begun getting involved in video games. In fact, Drizzt and Salvatore have become so valuable that he has been given unprecedented control over the character and is the only author allowed to write books featuring him. Today, Drizzt is more popular than ever and has become an enormously valuable property for license owner Wizards of the Coast. While Salvatore has written several books in his own, original universe, he remains most famous for his creation of Drizzt Do'Urden, a renegade Drow Ranger who has pledged his life to defending the upper world against his evil Dark Elf brethren. His first published novel was 1988's The Crystal Shard and since then he has gone on to pen dozens of novels, many of them reaching the New York Times best-seller list. Born in 1959, he began writing seriously in 1982 after getting involved with his brother's D&D game. ![]() Bob Salvatore - better known as "R.A." to his legions of fans is a best selling fantasy author most noted for his work writing Dungeons and Dragons fiction. ![]()
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